Header header
int32    AgentID
int32    targetNum1
int32    targetNum2
int32    targetNum3
int32    targetNum4
int32    staticpassNum
int32    staticcatchNum
Point2d  pos
Angle    heading
float32  vrot
Point2d  vtrans
bool     iskick     
bool     isvalid 
bool     isstuck 
bool     isdribble
char     current_role
float32  role_time
Point2d  target
 
